if (event->type == CLUTTER_TOUCH_BEGIN && !priv->press_sequence)
{
clutter_input_device_sequence_grab (device, sequence, actor);
- st_button_press (button, device, 0, sequence);
+ if (!clutter_event_is_pointer_emulated ((ClutterEvent*) event))
+ st_button_press (button, device, 0, sequence);
return CLUTTER_EVENT_STOP;
}
else if (event->type == CLUTTER_TOUCH_END &&
priv->device == device &&
priv->press_sequence == sequence)
{
- st_button_release (button, device, mask, 0, sequence);
+ if (!clutter_event_is_pointer_emulated ((ClutterEvent*) event))
+ st_button_release (button, device, mask, 0, sequence);
+
clutter_input_device_sequence_ungrab (device, sequence);
return CLUTTER_EVENT_STOP;
}